Tuesday, November 10, 2020

Terminator 2: Judgment Day (PC/DOS) Longplay, 1991, Ocean software, Ljn Ltd

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A platform game with top-down perspective levels that was published by Ocean Software based on the earlier NES version by LJN. The game was released in 1991 for the Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, and ZX Spectrum. Each version features very similar levels. Versions of the game for the aging Commodore 64 and ZX Spectrum featured very primitive graphics, compared to the other platform releases. The game is loosely based on the film of the same name. The objective is to save the leader of the Human Resistance, John Connor, and his mother, Sarah, from the T-1000, a mimetic poly-alloy Terminator, bent on killing them both. -wikipedia

The game consists of several actions parts linked together. All parts are different, each resembling typical games of the genre (for example: 1st level is like a side-view beat ’em up). Between each level a small cutscene from the movie is shown. -mobygames

Terminator 2: Judgment Day movie ©1991 Carolco International N.V. All Rights Reserved

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  1. I swear I played a game similar to this on the genesis/megadrive/snes that had similar graphics and the top down chase in the storm drain with your character at the bottom of the screen and the truck at the top. There were less obstacles and more bridges to drive under that you had to avoid the pillars. You didn't play as the t-800 for most of it but connor instead. maybe Ocean did the pal version differently.

  2. I played many PC games as a kid around 1990. One of the first lessons I learned was to avoid movie licence games as 99% of them really sucked…..

  3. Rumor has it LJN was revived in 2018 by the US government to oversee the production of torture devices to be used in Guantanamo Bay. Guess they must have seen this

  4. What's going on? Why do you 'terminate' the T1000 in the hospital right at the start, and then do the drainage canal afterwards? Wrist endoskeleton puzzles! Madness x I though the Megadrive one was bad

  5. The SNES and NES T2 games were more involved and longer and had better gameplay.

    You'd think they'd have made a better PC game.

  6. Cripes… was it really that bad? Didn't seem like it at the time. By today's standards, if an eight-year-old made that in Flash and uploaded it for free in 2020, you'd still be upset at the 10 minutes of your life you'd never get back.

  7. 06:25 tem um sfx que tem em pokémon amarelo, azul, verde e vermelho, para gameboy. Quem será que copiou quem?

  8. Ocean jumped on all of the movie games. Rocekteer, this, darkman; LJN did the horrible BTTF games.

    You can identify the style of the ocean programmers in the music and graphics. Too bad they couldn't write a game for a shit because they traditionally had some great gravity effects and graphics in most of their releases.


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